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Project Blitzkrieg

Wednesday, October 3, 2007

Bump mapped/Normal mapped surfaces




Posted by Rajesh at 10:12 PM
Labels: Real time screens

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Blog Archive

  • ▼  2007 (6)
    • ▼  October (5)
      • Terrain Lighting/Shadowing System
      • Shadowing system
      • Simple 3DS scene
      • Bump mapped/Normal mapped surfaces
      • Some screenshots of the Reaction Engine in Action
    • ►  August (1)

Contributors

  • Ajeeth peo
  • Chandramouli
  • Kartik Hariharan
  • NiGen
  • Rajesh
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