Wednesday, October 10, 2007

Shadowing system

Real time shadows have long since been a tough topic to deal with in research and games. The only commercial engine to feature omni directional light sources with shadows is the Doom3 (r) engine and only a few will feature it even in the near future. Our engine will be among the few to feature this complex concept of omni directional light sources that cast shadows. This paves the way for a unified lighting architecture. More information will be provided in the private blog, regarding evolution of the lighting architecture. PS: The graininess in the images is due to the animated grain/noise feature in the Reaction engine, it is aesthetic in real time and hardly in a single frame.





2 comments:

NiGen said...

These aren't soft I see. Blurring needed?

Rajesh said...

:D yeah.. wont be doing blurring, will be calculating fake penumbra :D.. wanted to tell you something else which I had in mind, but didn't want to tell about it in the public blog